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Puck
  • Welcome!
  • GETTING STARTED
    • Development environment setup
    • Using the Puck API
    • Testing your mod
    • Development optimizations
  • PUBLISHING
    • SteamWorkshopUploader
    • Publishing to the Steam Workshop
  • Puck API
    • Singletons
    • Harmony
    • Referencing the source
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  1. PUBLISHING

SteamWorkshopUploader

PreviousDevelopment optimizationsNextPublishing to the Steam Workshop

Last updated 10 days ago

Unfortunately, Steam has no option to directly upload files from a web browser or similar. Instead, Steam requires you to use their own API to upload content to the Steam Workshop. SteamWorkshopUploader is a good abstraction offering a graphical user interface which simplifies the process.

  1. Download the SteamWorkshopUploader for your specific platform from here.

  2. Extract the contents of the downloaded SteamWorkshopUploader_10_win.zip file to a location of your choosing.

  3. Locate and open the steam_appid.txt file. Replace the existing 480 identifier to a 2994020, which is the identifier for Puck on Steam.

SteamWorkshopUploader is now ready to be used! In the next section, we'll cover how you can package and upload your mod to the Steam Workshop.