Development optimizations
C# Dev Kit
In case you're using Visual Studio Code as your development IDE, make sure to install the C# Dev Kit extension. It will enable multiple QOL features when working with C# projects, such as code-completion, C# project and solution management and more.
In the previous guides, we build our mod by manually typing dotnet build
in the terminal, but this extensions also allows us to quickly build the project by hitting CTRL + SHIFT + B
.
Copy the built MyPuckMod.dll to Plugins automatically
After our mod is build, we have to manually move the built MyPuckMod.dll
file to the Plugins directory in order to test our changes. This process can be automated by adding the following tags to our MyPuckMod.csproj
:
<Target Name="PostBuildMoveDll" AfterTargets="Build">
<PropertyGroup>
<TargetDir>C:\Program Files (x86)\Steam\steamapps\common\Puck\Plugins\MyPuckMod</TargetDir>
</PropertyGroup>
<MakeDir Directories="$(TargetDir)" />
<Copy SourceFiles="$(OutputPath)$(AssemblyName).dll" DestinationFolder="$(TargetDir)" OverwriteReadOnlyFiles="true" />
<Message Importance="high" Text="Copied $(AssemblyName).dll to $(TargetDir)" />
</Target>
Delete the MyPuckMod.dll
from the Plugins/MyPuckMod
folder and build the project again. The MyPuckMod.dll
should automatically populate the Plugins/MyPuckMod
directory. In addition to that, the copy process will retry automatically in case the existing MyPuckMod.dll
is in use, which happens when the game client is left running.
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